Why I hate modding...
The only good bug is a dead bug
The last few months have been extremely frustrating. A game-breaking bug made the AI unable to produce any space or land units, and development progress ground to a halt with all of my efforts focusing on trying to find the problem.
But after some amazing help from Jaktt, the issue has finally been fixed. And Age of Legends v2.0 is back on track! 🎉
This has been a serious and unexpected delay, coming in the last third of the longest development cycle ever. And I know everyone is itching to play the new release. I am therefore changing my release plans to bring forward a limited open beta very, very soon.
One of the main elements of v2.0 is the new combat system and the total overhaul of all unit stats and capabilities to build a truly deep, immersive tactical combat system. It has essentially done for space combat what Ty’s reworks did for land combat.
To showcase this, I will be launching a space skirmish-only open beta of v2.0.
I am aiming for a release by the end of March. As with any mod release schedule, this is subject to change should another major bug rear its head. But, without that happening, this should be perfectly feasible.
Now that the bug is thoroughly hunted down and destroyed, the Essential Guide will return to a normal schedule of regular updates.
Upcoming posts include:
The Galactic Republic’s space roster, 350-19 BBY in ‘Age of Legends: The Rule of Two’
Tactics in v2.0: combined arms, frigates, and munitions
Finally, you can find a NEW preview video of v2.0’s space combat system for paid subscribers below…




