Age of Legends: The Essential Guide

Age of Legends: The Essential Guide

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Age of Legends: The Essential Guide
Age of Legends: The Essential Guide
Get ready, for 'Age of Legends: v2.0'

Get ready, for 'Age of Legends: v2.0'

The next update just got a lot bigger. An exclusive preview for subscribers.

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Story Continues
Jun 13, 2025
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Age of Legends: The Essential Guide
Age of Legends: The Essential Guide
Get ready, for 'Age of Legends: v2.0'
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In the last two months I’ve rebalanced the stats for every single unit, rewritten the code for space combat from the ground up, and laid the foundations for a decade of expansion in the Age of Legends mod system.

The next update is fundamental, and it has rebuilt the mod’s foundations to ensure stability, consistency, balance, and both immense tactical immersion in battles and deeply satisfying strategic gameplay on the galactic map.

It is therefore being uprated to v2.0.


Today, I want to begin to explain what some of this will look like, for you, the player when 2.0 comes out, slated for late this year.

Key new features of Age of Legends v2.0:

  • Global rebalancing of all space units, from the CT-11 Repair Tug to the Eclipse-class Super Star Destroyer

  • Each unit now has its combat power, build cost, build time and population cost worked out in a standardised mathematical formula

  • A totally new space tactical combat system, with a new ship class system, standardised hardpoints, and challenging, immersive gameplay

  • A new space skirmish system emphasising tactical possibilities of the mod’s revised gameplay

  • New galactic economic system with planet specialisation, region-specific attributes, and a sophisticated, single resource economic model

  • Massive expansion of indigenous build options, including warlord-corporate links, leading to greater incentives to capture specific regions and planets

  • Five new playable factions, including four Hutt crime families, and Black Sun

  • Many new non-playable factions

  • New crime lords and underworld galactic conquests and campaigns, including historical and sandbox-type scenarios

  • New planets with local recruitment options

  • Initial model replacements for improved visual quality from the brilliant Spy Lake Walker

  • Many new units across many factions

  • 5th Fleet expansion for the New Republic including both new ships and new models for existing ships

  • Expanded subfaction system for the New Republic, including new Wookiee and Bakuran ships

Today, I’m focusing particularly on space combat and the effects of the global recalculation of ship stats.

Deep tactical space combat - see the new system in action

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