Age of Legends: The Essential Guide

Age of Legends: The Essential Guide

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Age of Legends: The Essential Guide
Age of Legends: The Essential Guide
Dev Diary #11: The New Republic's FULL Space Roster!

Dev Diary #11: The New Republic's FULL Space Roster!

Behold, the COMPLETELY rebuilt New Republic, with dozens of brand new units, a full tech research and era progression system, and much more...

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Story Continues
Sep 19, 2023
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Age of Legends: The Essential Guide
Age of Legends: The Essential Guide
Dev Diary #11: The New Republic's FULL Space Roster!
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I’ve posted a lot in recent Dev Diaries about the amazing possibilities now that Age Of Legends features a unit filter system and an expanded build bar. This means the variety of possible buildable units is virtually uncapped, with massive implications for major, multi-species factions like the New Republic.

Now it’s time to present the results of months of work, and show you - in full and glorious detail - what the rebuilt and massively expanded New Republic roster looks like with these limits removed.

But this article is far more than just a list of units, it’s a guide to a whole new way of researching, building, upgrading and playing. So, prepare yourself… for the Republic’s brand new space line-up…

The New Republic Space Roster:

Era 1 (4-9 ABY):

VenteX Construction Yard* starting units: T-65 X-wing, BTLS3 Y-wing, B-wing, RZ1 A-wing, [Research] R60 T-wing, X4 Gunship, Gamma ATR-6 Assault Transport, Delta DX-9 Storm Assault Transport

* This is the new special structure required to build fighters, bombers, assault transports and light freighters.

Level I-IV Shipyards starting units: GR75, Xiytiar Fleet Tender, Action VI, CR90, DP20, Mobquet [proximity minelayer], Marauder, Nebulon-B, Nebulon-B2, MC40B, Neutron Star, Dreadnaught*, Modified Strike Cruiser [interdictor], MC80 Naritus, MC80A, MC80 Liberty, MC80 [wingless], MC80 Justice, MC80 Independence.

* Each individual Dreadnaught can be upgraded: Dreadnaught -> Assault Frigate MK I -> Assault Frigate MK I B2 -> Assault Frigate MK II.

Star Destroyer Shipyard: Immobiliser-418, Victory I, Victory II, Procursator, Imperial I, Imperial II, Bellator [1 only].

Star Dreadnaught Research: MC85.

Fleet Standardisation Research: Belarus, Quasar, Harrier → Corona → MC80B → Republic SD → Unlocks Era 2.

By the end of Era 1, the New Republic could choose to build entire fleets of these new warship types, and cease construction of the MC80s, CR90s or Nebulon-Bs which made up the Rebel fleet.

NB. Thanks to expanded build bar and filters, and the removal of in-game limits, most units persist into the next era; unless they have an obvious and direct replacement, like the XJ X-wing for the XJ2: in those cases the older design is not buildable. So I’ve only listed new units in the next eras…

Era 2 (10-16 ABY):

VenteX Construction Yard: [Research] T-65 AC4 X-wing, [Research] E-7 E-wing, [Research] RSD Defender.

Star Destroyer Shipyard: Imperial-I [advanced load-out], Imperial-II [advanced load-out], Imperial-I [Emancipator-subtype].

Star Dreadnaught Research: Pelagia, MC104.

Fleet Standardisation Research: research tree (a) E-7 E-wing → MC90, research tree (b) RSD Defender → Proficient-class Heavy Cruiser → Defender-class Star Destroyer → Unlocks Era 3.

Era 3 (16-25 ABY):

Era 3 is the age of the iconic New Class Modernisation Programme and the 5th Fleet.

VenteX Construction Yard starting units: K-wing.

Level I-IV Shipyards starting units: Ferret, Sacheen, Hajen, Majestic, Nebula, Endurance, MC90 [5th Fleet fighter loadout].

Star Destroyer Shipyard: Imperial-I [5th Fleet load-out], Imperial-II [5th Fleet load-out].

Star Dreadnaught Research: Mediator, Viscount → Unlocks Era 4.

Era 4 (25-26 ABY):

VenteX Construction Yard starting units: XJ1 X-wing.

Level I-IV Shipyards starting units: Ranger, Immobiliser-418A.

Anti-Vong Tech Research: XJ2 X-wing, KDY Republic, Strident → Unlocks Era 5.

Era 5 (26-28 ABY):

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